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Use Cases Of The Template Method Pattern

Real World Use Cases

Here are a few real-world scenarios where you might find the Template Method pattern useful:

Data Parsing and Processing

This diagram represents the class hierarchy for the "Data Parsing and Processing" example. DataParser is an abstract class that provides the parseData method as well as default implementations for loadData, validate, and useData methods. The parse method is declared as protected and abstract, indicating that it needs to be overridden by each subclass.

JSONParser, XMLParser, and CSVParser are concrete classes that extend DataParser. Each of these classes provides its own implementation of the parse method, as per the requirements of the specific data format.

Frameworks and Libraries

Here's a class diagram representing the "Frameworks and Libraries":

In this diagram, RequestHandler is an abstract class that encapsulates the overall flow of handling a request (pre-processing, handling, and post-processing). The handleRequest method is public and implements this overall flow, while preProcess and postProcess methods provide default implementations for pre-processing and post-processing steps. The handle method is declared as protected and abstract, which means it needs to be overridden by each subclass.

UserRequestHandler and AdminRequestHandler are concrete classes that extend RequestHandler. Each of these classes provides its own implementation of the handle method, tailored to the specific type of request it deals with ( user request or admin request).

Gaming

In this diagram, GameEntity is an abstract class that encapsulates the overall lifecycle of a game entity (appear, move, attack, and destroy). The gameLoop method is public and implements this overall flow, while appear and destroy methods provide default implementations for the appearance and destruction of the game entities. The specificMovement and specificAttack methods are declared as protected and abstract, which means they need to be overridden by each subclass.

ZombieEntity and AlienEntity are concrete classes that extend GameEntity. Each of these classes provides its own implementation of the specificMovement and specificAttack methods, reflecting their unique behaviors in the game.

In a gaming scenario, suppose you have different kinds of enemies that all have a similar lifecycle: they appear on the screen, move around, attack the player, and finally get destroyed. However, each type of enemy might do these things in a slightly different way. The Template Method pattern would allow you to define the overall lifecycle in a superclass, with subclasses providing their own implementations for each step.

The main benefit of the Template Method pattern in all these scenarios is that it allows you to encapsulate the parts of the process that are the same, while providing flexibility to handle the parts that are different. This makes your code more reusable, easier to manage, and easier to understand.

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